Gameplay Programmer // Music Composer
Unreal Engine 4
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You inhabit the role of a lowly intern hoping to find their footing in the corporate world. When a senior manager prompts you to expose corruption within the company, you are given the choice of hacking into the boss’s computer to find evidence. Due to the boss’s extreme paranoia, the computer is rife full of locked files, spyware, and hidden secrets to find. You are never given a straight answer to a question. Instead, you must explore and deduce what to do next, the only help being your trusty notebook.
Meanwhile, learn about the lives, corporation, and world you strive to protect through this unique form of interactive, non-linear storytelling. Every piece of narrative is essential in order to piece together what exactly happened and, perhaps more importantly: Why?
"Blame the Intern" is the result of my aspiration to develop a narrative-focused game. Shortly after graduation, I started development and finished in two months. I am the sole developer for this project.
Click the buttons below to learn more about how I implemented the core features of "Blame the Intern"!