// Game Programmer
Upcoming Game Studio
Unreal Engine 4
Crash, spin, and jump in a brand new Crash Bandicoot adventure!
This fangame was an opportunity for me to study and replicate many of the mechanics found in the Crash Bandicoot games (Wrath of Cortex specifically). I found it fascinating looking back to try and find out how certain gameplay mechanics were written, and then trying it myself and looking to improve upon their older methods. Personally, I believe every game programmer should spend time researching and implementing the mechanics found in their favorite games. For this project, I was responsible for most of the vehicular mechanisms found in the game.
Click the buttons below to learn more about how I implemented the core features of the Crash Bandicoot fangame!
Crash, spin, and jump in a brand new Crash Bandicoot adventure! This is a fan-made creation based on the original Crash Bandicoot property.
Implemented a rail cart/trolley system that uses generated rail tracks that can curve and twist along a spline.
Simulated an airplane that shoots and rolls.
Created an AI that can fly a glider plane, avoid obstacles, and target the player glider.
Implemented the atlasphere (as seen in the games) that rolls along the ground to collect items.
Developed swimming mechanics and a submarine that can drop mines and shoot missiles.