Gameplay Programmer // Music Composer
A Risk army controlling game using cards. Take on multiple AIs in an effort to conquer a variety of islands. The goal of the game is complete domination of the map. Players must occupy towns by sending one or more cards to combat the opposition.
I was brought onboard "Island War" as a lead developer when a fellow working at Games for Love approached to volunteer for them. Games for Love is a kindness-oriented non-profit community who's purpose is to ease the suffering of children in life-threatening conditions and contribute towards building a sustainable financial future for them.
I was among the very first volunteers to work for this particular project, so the only thing developed up to that point was a game design document and a few art assets. Over the course of the next few weeks, I built up the entire codebase from scratch while the rest of the team focused on audio integration and art.
Click the buttons below to learn more about how I implemented the core features of "Island War"!