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// Game  Programmer



Neko Ghost, Jump!

Burgos Games

// Gameplay Programmer

Neko Ghost Jump Logo.jpg
modern platforms

A puzzle-platformer where you not only switch between 2D & 3D camera perspectives but also between your physical & ghost forms to solve puzzles, combat enemies, and clear levels faster.

My Contributions

  • Developed enemy, trap, and boss AI using UE4's behavior tree and blackboard tools.

  • Implemented logic for various types of enemy attacks, such as ranged/projectiles, melee, AOE, & special attacks.

  • Implemented custom enemy in-air path traversal (using EQS) to navigate around obstacles while flying.

  • Built support for 3D/2D perspectives while building logic for all mechanics/enemies.

  • Built account creation/selection, storefront to buy items, wardrobe carousel, level select, and settings UI.

  • Debugged by writing extensive unit tests for gameplay logic, AI, and UI.

One Hand Clapping

Bad Dream Games

// Game Engineer

One Hand Clapping Logo.jpg
all modern platforms

A 2D platformer that invites you to sing into your microphone to solve musical puzzles and discover the power of your voice as it changes the world.

My Contributions

  • Responsible for adding support and maintenance for the PS4, Xbox One, Nintendo Switch, Android, and IOS releases.

  • Developed logic for platform-specific features, such as achievements, touch controls, mic support, haptic feedback, saving/loading, and cloud storage.

  • Actively worked on improving/tuning performance for each platform.

  • Reduced total memory size by 65% by utilizing the Addressables system; sorting assets into groups, compressing them, and loading them in dynamically when needed.

  • Designed, maintained, and resolved issues relating to mobile/touch UI elements.

  • Debugged by utilizing test cases and writing clear documentation, isolating the issues.


Channel Surfing

Games For Love

// Tools Programmer


An upcoming experimental virtual reality game enabling the player to "channel surf" to alternate dimensions. Every level in Channel Surfing will be known as a channel. Each channel is a self-contained experience that the player can enter and exit as they desire.

My Contributions

  • Lead a squad of 4 people responsible for tools and integrations between all squads and channels.

  • Created tools, plugins, and smaller scripts to help designers, artists, and other programmers in their work on the core game.

  • Wrote and managed the technical design document and document that listed tools our squad provided to the rest of the team.

  • Managed, coordinated, and hosted meetings with multiple squads in how best to unify everyone's work into one coherent product.

  • Helped in debugging issues within code by utilizing unit/integration tests (via Unity's Test Runner & profiler).

Fantasy dARts

Games For Love

// Team Lead / Technical Director


An AR capable mobile dart throwing game. A casual competitive game where you can earn points and see who is the best at Darts! Battle against other players locally or online and put your Skillz to the test! Made for the Skillz 2020 Kickoff Challenge.

My Contributions

  • Lead a team of 14 people to release a game within a month.

  • Successfully integrated the Skillz SDK for networking capabilities.

  • Provided and communicated effectively the vision for each gameplay mechanic, as well as the art and audio assets.

  • Followed Scrum methodology as the Scrum Master. Hosted daily Scrum meetings.

  • Wrote and revised the Game Design Document, Technical Design Document, and storyboards.

  • Created and maintained issue tracking and project management with Jira.

Battle for the Kingdom

Games for Love

// Gameplay Programmer


A Risk army controlling game using cards. Take on multiple AIs in an effort to conquer a variety of islands. Volunteered to work for a charity organization (Games for Love).

My Contributions

  • Implemented entire backend system for all gameplay features.

  • Designed multiple opponent AIs using decision trees.

  • Coded user interaction including selecting cards and dragging / dropping.

  • Coordinated with 2D/3D artists, audio engineers, and game designers to help bring their ideas into the game

Qore Engine


// Software Engineer


The Qore Engine is a 2D game engine built using C++ and Lua, with the SDL and GLM libraries.

My Contributions

  • Built the architecture of a 2D game engine from the ground up.

  • Used Lua for embedded scripting and configuration.

  • Utilized SDL library to handle graphics, sound, and hardware input.

  • Wrote a game loop that involves initializing entities into the game world, handling update cycles with a fixed time step, and rendering visual & auditory elements.

  • Created a component-based system that allows for attachable modules such as sprite, transform, collider, sound, text, and emitter components.


Global Game Jam

// Gameplay Programmer


Entry in the 2020 UCI Global Game Jam. A single light surrounded by darkness, undertakes a journey to restore light and balance to the world. Time is in your hands as you aim to restore balance by manipulating the time of the orbs around you. Can you bring light to the illusion?

My Contributions

  • Put together a game in 48 hours.

  • Integrated Oculus and Steam VR SDK.

  • Utilized and modified Chronos plugin.

  • Wrote game manager, enemy assets, player, and health systems.

  • Created "magic wand" tool that controls the time (fast-forward, slow, reverse) of any moving object.

Crash Bandicoot (Fangame)

Upcoming Game Studio

// Gameplay Programmer


Crash, spin, and jump in a brand new Crash Bandicoot adventure! This is a fan-made creation based on the original Crash Bandicoot property.

My Contributions

  • Implemented a rail cart/trolley system that uses generated rail tracks that can curve and twist along a spline.

  • Simulated an airplane that shoots and rolls.

  • Created an AI that can fly a glider plane, avoid obstacles, and target the player glider.

  • Implemented the atlasphere (as seen in the games) that rolls along the ground to collect items.

  • Developed swimming mechanics and a submarine that can drop mines and shoot missiles.

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