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// Game  Programmer

2021

One Hand Clapping

Games For Love

// Team Lead / Technical Producer

One Hand Clapping Logo.jpg
unity
c#
all modern platforms

A 2D platformer that invites you to sing into your microphone to solve musical puzzles and discover the power of your voice as it changes the world.

My Contributions

  • Responsible for adding support and maintenance for the PS4, Xbox One, Nintendo Switch, Android, and IOS releases.

  • Developed logic for platform-specific features, such as achievements, touch controls, mic support, haptic feedback, saving/loading, and cloud storage.

  • Actively worked on improving/tuning performance for each platform.

  • Managed the meta-data for each platform, ensuring the correct images/IDs/settings/descriptions were in place before release.

  • Maintained and fixed issues relating to mobile UI elements.

  • Debugged by utilizing test cases and writing clear documentation, isolating the issues.

Neko Ghost, Jump!

Burgos Games

// Software Engineer

Neko Ghost Jump Logo.jpg
ue4
blueprints
all modern platforms

A puzzle-platformer where you not only switch between 2D & 3D camera perspectives but also between your physical & ghost forms to solve puzzles, combat enemies, and clear levels faster.

My Contributions

  • Developed enemy, trap, and boss AI using UE4's behavior tree and blackboard tools.

  • Implemented logic for various types of enemy attacks, such as ranged/projectiles, melee, AOE, & special attacks.

  • Implemented custom enemy in-air path traversal to navigate around obstacles while flying.

  • Built support for 3D/2D perspectives while building logic for all mechanics/enemies.

  • Maintained and fixed issues relating to UI elements (widgets in UE4).

  • Debugged by utilizing extensive test cases and writing clearly documenting, isolating the issues.

2020

Fantasy dARts

Games For Love

// Team Lead / Technical Producer

dArts-cover_edited.jpg
unity
c#
ios
android

An AR capable mobile dart throwing game. A casual competitive game where you can earn points and see who is the best at Darts! Battle against other players locally or online and put your Skillz to the test! Made for the Skillz 2020 Kickoff Challenge.

My Contributions

  • Lead a team of 14 people to release a game within a month.

  • Successfully integrated the Skillz SDK for networking capabilities.

  • Provided and communicated effectively the vision for each gameplay mechanic, as well as the art and audio assets.

  • Followed Scrum methodology as the Scrum Master. Hosted daily Scrum meetings.

  • Wrote and revised the Game Design Document, Technical Design Document, and storyboards.

  • Created and maintained issue tracking and project management with Jira.

Qore Engine

Independent

// Software Engineer

qore
c++
lua
unix

The Qore Engine is a 2D game engine built using C++ and Lua, with the SDL and GLM libraries.

My Contributions

  • Built the architecture of a 2D game engine from the ground up.

  • Used Lua for embedded scripting and configuration.

  • Utilized SDL library to handle graphics, sound, and hardware input.

  • Wrote a game loop that involves initializing entities into the game world, handling update cycles with a fixed time step, and rendering visual & auditory elements.

  • Created a component-based system that allows for attachable modules such as sprite, transform, collider, sound, text, and emitter components.

Channel Surfing

Games For Love

// Tools Programmer

channel_surfinglogo.png
unity
c#
pc

An upcoming experimental virtual reality game enabling the player to "channel surf" to alternate dimensions. Every level in Channel Surfing will be known as a channel. Each channel is a self-contained experience that the player can enter and exit as they desire.

My Contributions

  • Lead a squad of 4 people responsible for tools and integrations between all squads and channels.

  • Created tools, plugins, and smaller scripts to help designers, artists, and other programmers in their work on the core game.

  • Wrote and managed the technical design document and document that listed tools our squad provided to the rest of the team.

  • Managed, coordinated, and hosted meetings with multiple squads in how best to unify everyone's work into one coherent product.

  • Helped in debugging issues within code by utilizing unit/integration tests (via Unity's Test Runner & profiler).

Battle for the Kingdom

Games for Love

// Lead Programmer

unity
c#
pc

A Risk army controlling game using cards. Take on multiple AIs in an effort to conquer a variety of islands. Volunteered to work for a charity organization (Games for Love).

My Contributions

  • Implemented entire backend system for all gameplay features.

  • Designed multiple opponent AIs using decision trees.

  • Coded user interaction including selecting cards and dragging / dropping.

  • Coordinated with 2D/3D artists, audio engineers, and game designers to help bring their ideas into the game

Ramara

Global Game Jam

// Game Programmer

unity
c#
pc

Entry in the 2020 UCI Global Game Jam. A single light surrounded by darkness, undertakes a journey to restore light and balance to the world. Time is in your hands as you aim to restore balance by manipulating the time of the orbs around you. Can you bring light to the illusion?

My Contributions

  • Put together a game in 48 hours.

  • Integrated Oculus and Steam VR SDK.

  • Utilized and modified Chronos plugin.

  • Wrote game manager, enemy assets, player, and health systems.

  • Created "magic wand" tool that controls the time (fast-forward, slow, reverse) of any moving object.

2019

Blame the Intern

Independent

// Developer

unity
c#
ue4
blueprints
c++
pc

Play a lonely intern who's tasked with breaking into the boss's office. Crack passwords, find secrets, uncover company conspiracies, and learn about the lives of the world you find yourself in.

My Contributions

  • Designed and simulated an operating system within the game.

  • Coded seamless transitioning from 3D first-person gameplay to 2D interaction.

  • Developed interactable objects that can be picked up, examined, and put away.

  • Wrote and integrated the story using storyboards.

  • Wrote and produced the soundtrack

Crossworld

Independent

// Developer

unity
c#
xcode
swift
ios

Explore the world while solving crossword puzzles! Instead of word clues, you must examine your surroundings using Google Street View to find the right word on the crossword.

My Contributions

  • Utilized Google Street View API as a core gameplay feature.

  • Implemented responsive and intuitive touch controls.

  • Coded in-app purchases for use as game currency.

  • Implemented in-app advertisements on select screens.

  • Wrote and produced the soundtrack.

Let's Go Putt-Putt

Independent

// Developer

ue4
blueprints
android

Putt your way through various courses and challenges! Swipe to putt. The power of your swipe will determine the velocity of the shot. Collect gems and extra special golden gems to increase your chances at earning a medal.

My Contributions

  • Implemented responsive and intuitive touch controls.

  • Laid out and designed the featured stages.

  • Fine-tuned Unreal Engine 4's physics  engine to simulate golf ball properties.

  • Designed the UI.

Creative Sprinter

Independent

// Developer

unity
c#
xcode
swift
ios

A time-keeping app that allows you to both personalize alarms and encourage you to complete tasks. The perfect app for organizing a creative sprint!

My Contributions

  • Stored data using Xcode's Core Data to keep track of user profile data.

  • Designed the UI / UX to meet user expectation while using the app.

  • Implemented in-app advertisements on select screens.

2018

Dawn Unto Dusk

Independent

// Developer

unity
c#
unity
c#
pc

A text adventure game that throws you out in the middle of a jungle. You will need to gather resources, such as food and tools, that you will need to survive. If your hunger meter runs out, you will die.

My Contributions

  • Implemented a hunger meter that will deplete over time.

  • User can interact, use, and eat items in the world to further their survival.

  • Designed all stages, puzzles, and riddles.

  • Wrote dialogue by using decision trees.

  • Wrote and produced the soundtrack.